DOCUMENTATION
4. Verify and edit script import
DOCUMENTATION
4. Verify and edit script import
After importing a script, it is important to check and verify the information and make changes if needed.
Start with a few basic checks
Click on the Scenes tab .
All the scenes should be presented as blank blocks.
Verify that your script scenes have been imported correctly.
Click on a scene block to view scene information or select a scene from the sidebar Scenes menu.
The Description and Summary is AI generated based on the scene information.
You can edit the information or re-generate using AI, by clicking on the airplane icon after the text or pressing Enter in the text entry box.
When editing the text all changes are automatically saved.
The Characters might not be correct as AI does make mistakes. This can be resolved in the Verify Characters step, below.
Characters might not be correct as AI can make mistakes. You can use BRON Script Tools to resolve issues.
Click on the Characters tab or select a character from the Characters sidebar menu.
All the characters should be presented as blank blocks.
In some cases characters are know by several names in a script. To account for this we created an Also Known As feature by merging the various imported characters into a single character.
In our script we have a character called Joe, but Joe is also known as Elderly Gentleman and Old Man.
To combine the characters click to open the Script Tools > Merge Characters in the sidebar.
Select the Character Name you would like to use as main character name.
Select the Also known as names to combine.
Click the Merge button.
The character information will be merged and AI will generate a new Description based on the combined scene information.
The new main character will be displayed when complete.
In some cases AI incorrectly identifies scene characters from the script text.
These characters can be deleted.
To delete the character click to open the Script Tools > Delete Characters in the sidebar.
Select the Character Name you would like to delete.
Click the Delete button.
Click on the Locations tab or select a location from the Locations sidebar menu.
All the locations should be presented as blank blocks.
In some cases locations are know by several names in a script. To account for this we created an Also Known As feature by merging the various imported locations.
In our script we have a character called Joe, but Joe is also known as Elderly Gentleman and Old Man.
To combine the locations click to open the Script Tools > Merge Locations in the sidebar.
Select the Location Name you would like to use as main location name.
Select the Also known as names to combine.
Click the Merge button.